Headed by one known as Gorgorab, these sorcerers seek to delve into forbidden lore and perform vile rituals that will further their Masters’ designs across Teleria. A coven of dark mages, brought back to life by the Necromancer Bad-el-Kazar, has made the Mausoleum into its stronghold. Once a grand palace built by a civilization long gone, it now serves a far more sinister purpose. Far into the dark heartlands of Stormwind Plains, a grand Mausoleum yet stands among the jagged cliffs, though many of its towers and walls have long collapsed into dust. Albeit for some of them, even that is enough. The best they can hope for is the wretched existence of the Undead. These ancient beings cheat death in a variety of ways, though none of those can offer true salvation. Others, however, have endured through a mixture of cunning, luck, and sheer talent. Some met their doom, consumed by their hubris or slain by the Champions who brought their dark schemes low. The temptation of power and immortality has always been strong, and many mages find it far too difficult to resist. Mausoleum Mage Mastery Guide Arena, Campaign, Faction Wars (Recommended) Mausoleum Mage Equipment Guide Arena, Doom Tower, Faction Wars Fills each ally’s Turn Meter by 15% if 2 or more debuffs are removed from that ally. Heals each ally by a further 10% if 1 or more debuffs are removed from that ally. Removes all debuffs from all allies, then heals all allies by 10% of this Champion’s MAX HP. Also places a 30% buff and a 60% on all allies for 2 turns. Has a 30% chance of placing a 30% debuff for 2 turns.
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